How to Play Razz Poker: Rules, Betting Rounds & Low Hand Strategy | Poker Chip Mania

Razz Guide

Stud Poker • Lowball Variant

How to Play Razz Poker (Seven Card Stud Low)

Razz is a lowball poker game based on Seven Card Stud where the goal is to make the lowest possible five-card hand. Unlike high-hand poker, straights and flushes do not count against you, and aces are always low. If you’ve ever wanted a stud game where “ugly” cards become valuable, Razz is it.

What Is Razz?

Razz is the low-hand version of Seven Card Stud. Each player is dealt a total of seven cards: three face-down and four face-up. You make the best (lowest) five-card hand from those seven.

The key difference from typical poker is the goal: in Razz, high cards are bad and pairs are bad, because they make your hand “higher.” You want five unpaired low ranks.

Simple beginner goal: Start with three low cards and keep improving without pairing up.

Razz Hand Rankings (Low Hands)

In Razz, the winner is the player with the lowest five-card hand. The most common system is A-to-5 low:

  • Aces are always low (Ace counts as 1).
  • Straights and flushes do not count against you (they’re ignored for hand ranking).
  • Pairs are bad because they reduce the number of unique low cards you can use.
Hand How It’s Read Strength Notes
A-2-3-4-5 “Five-low” / “Wheel” Best possible Straight is ignored, so this is ideal.
A-2-3-4-6 “Six-low” Very strong Lowest high card (6) is great.
2-3-4-7-9 “Nine-low” Decent Higher top card (9) is weaker.
A-2-3-8-8 Pair of 8s Bad Pairs hurt; you’d prefer five unique low ranks.
K-2-3-4-5 “King-high” low Very bad High cards kill your chances.
Tie-breaker: Compare the highest card in the low hand first (the “top” card). If tied, compare the next highest, and so on. Example: 7-6-5-3-A beats 7-6-5-4-A because the 3 is lower than the 4.

Setup: Antes, Bring-In & Limits

Razz is most commonly played as a fixed-limit game with antes and a bring-in, just like Stud.

Antes

Every player posts an ante before the hand begins. This builds the pot and ensures action.

Bring-In (Who Posts It?)

After the first cards are dealt, the player with the highest showing up-card typically posts the bring-in (a forced bet to start the action). In Razz, this is the “worst” visible card, so it helps balance the game.

Home game note: Some casual games skip the bring-in and simply start betting to the left of the dealer. Traditional Razz uses a bring-in.

Dealing & Betting Rounds (3rd–7th Street)

Razz follows the Seven Card Stud structure. The “streets” refer to the stages of the hand.

Street Cards Dealt Face Up? Betting Trigger
3rd Street 2 down + 1 up 1 up Bring-in posted, then betting round
4th Street +1 card Up Betting starts with the best (lowest) showing hand
5th Street +1 card Up Bets usually increase (limit structure)
6th Street +1 card Up Betting starts with best (lowest) showing hand
7th Street (River) +1 card Down Final betting round → showdown

Who Acts First After 3rd Street?

After 3rd street, betting generally starts with the player showing the best (lowest) up-cards—the strongest visible “low.” This is the opposite feel of many poker games: in Razz, the player with low up-cards is often driving the action.

Quick example: If you’re showing A-3 and an opponent shows 9-K, you’re in a strong visible position and may control the betting.

Showdown & Splitting Pots

If more than one player remains after 7th street betting, players reveal their hole cards. Each player makes the lowest five-card hand from their seven cards.

In standard Razz, there is only one pot and it is awarded to the best low hand. (Some mixed games include variants like Stud Hi-Lo, which split the pot, but pure Razz is low-only.)

Reading Up-Cards (Dead Cards)

One of the biggest edges in Razz is paying attention to what’s already visible on the table. Because many cards are face up, you can often tell whether your draw is strong or “dead.”

What are “dead cards”?

Dead cards are cards you want to catch that you can already see in other players’ up-cards (or mucked cards if you saw them). If your best outs are dead, your hand is much weaker than it looks.

Why it matters

Razz is about improving to a smooth low without pairing. If the low cards you need are already out, your chances to improve drop fast.

Example:

You start with (A-4-7) and want to catch low cards like 2, 3, 5, or 6. If you can already see multiple 2s and 3s on other boards, your improvement path is narrower—folding becomes more attractive.

Beginner Strategy: Starting Hands & Discipline

Razz rewards tight, patient selection—especially early in the hand. Your best advantage is starting with cards that have a clear path to a strong low.

Good Starting Hands (3rd Street)

  • A-2-3, A-2-4, A-3-4 (premium starts)
  • Three low cards (ideally 7 or lower) with no pair
  • Hands with an ace and two other low cards (especially if your up-card is low)

Hands to Avoid

  • Paired door cards (pair showing up early is a warning sign)
  • High cards (9, T, J, Q, K) on 3rd street
  • Rough, disconnected starts with a lot of “pairing risk”
Beginner rule: If you don’t start with at least two low cards (8 or lower), you’ll often be fighting uphill.

4th–6th Street: Keep Improving or Get Out

Many Razz hands are decided by whether you keep catching low cards while opponents start pairing or catching high cards. If your board “gets worse” and an opponent’s board “gets better,” folding is often the correct play.

Common Razz Mistakes

  • Chasing with high cards: Starting too rough and hoping to “get there.”
  • Ignoring dead cards: Calling without realizing your outs are mostly visible.
  • Overplaying paired boards: Pairing is a huge problem in Razz.
  • Not understanding low rankings: Forgetting that straights/flushes don’t hurt you.
  • Calling down too often: Limit structure encourages calls, but disciplined folds still matter.
Big leak to avoid: “I’m already in the pot, might as well call.” In Razz, bad boards get expensive quickly.

Home Game Tips & Variations

If you’re adding Razz to a home game, a few simple choices will keep it smooth:

Setting Recommended Choice Why
Betting Fixed-limit Easiest for learning; keeps pots manageable.
Bring-in Use it Creates action and follows standard rules.
Players 2–8 Avoid running short on cards and slow hands.
Teaching Call hands out loud Helps players learn “eight-low vs seven-low” quickly.

↑ Back to top

How to Play Razz FAQ

What is the best possible hand in Razz?

The best hand is A-2-3-4-5, often called the “wheel” or “five-low.” Straights don’t count against you in Razz, so this is perfect.

Do straights and flushes count in Razz?

No. In Razz, straights and flushes are ignored for hand ranking. Only the five card ranks matter, and lower is better.

Are aces high or low in Razz?

Aces are always low in Razz.

What is a bring-in and who posts it?

The bring-in is a forced bet on 3rd street that starts the action. In most Razz rules, the player with the highest up-card posts it.

How many cards does each player get in Razz?

Each player gets seven cards total: three face-down and four face-up. You make the best (lowest) five-card hand from those seven.

Is Razz a split-pot game?

Pure Razz is a low-only game (not split pot). Split-pot versions are typically Stud Hi-Lo, not Razz.

Complete Your Game Room Setup

© Poker Chip Mania. All rights reserved.

Subtotal: $0.00